01前端/JS - 贝塞尔曲线

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/**
* @desc First-order Bessel
* @param {number} t Current percentage
* @param {Array} p1 Starting coordinates
* @param {Array} p2 Terminal coordinates
*/
oneBezier(t, p1, p2) {
const [x1, y1] = p1;
const [x2, y2] = p2;
let x = x1 + (x2 - x1) * t;
let y = y1 + (y2 - y1) * t;
return [x, y];
}

/**
* @desc Second-order Bessel
* @param {number} t Current percentage
* @param {Array} p1 Starting coordinates
* @param {Array} p2 Terminal coordinates
* @param {Array} cp control point
*/
twoBezier(t, p1, cp, p2) {
const [x1, y1] = p1;
const [cx, cy] = cp;
const [x2, y2] = p2;
let x = (1 - t) * (1 - t) * x1 + 2 * t * (1 - t) * cx + t * t * x2;
let y = (1 - t) * (1 - t) * y1 + 2 * t * (1 - t) * cy + t * t * y2;
return [x, y];
}

/**
* @desc Third-order Bessel
* @param {number} t Current percentage
* @param {Array} p1 Starting coordinates
* @param {Array} p2 Terminal coordinates
* @param {Array} cp1 Control point 1
* @param {Array} cp2 Control point 2
*/
threeBezier(t, p1, cp1, cp2, p2) {
const [x1, y1] = p1;
const [x2, y2] = p2;
const [cx1, cy1] = cp1;
const [cx2, cy2] = cp2;
let x =
x1 * (1 - t) * (1 - t) * (1 - t) +
3 * cx1 * t * (1 - t) * (1 - t) +
3 * cx2 * t * t * (1 - t) +
x2 * t * t * t;
let y =
y1 * (1 - t) * (1 - t) * (1 - t) +
3 * cy1 * t * (1 - t) * (1 - t) +
3 * cy2 * t * t * (1 - t) +
y2 * t * t * t;
return [x, y];
}